TapNation’s Lean & Profitable Growth Story! ๐Ÿš€๐Ÿ’ฐ

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๐Ÿ“… Founded: Late 2019 by Hervรฉ Montoute (CEO) and Igor (CTO), with support from angel investors
๐Ÿฆ First Hit: “Ice Cream” game went viral shortly after launch
๐Ÿ“Š Revenue Growth: โ€ข 2019: ~$1M โ€ข 2020: $12M โ€ข 2021: $39M โ€ข 2022: ~$50M โ€ข 2023-2024: 15-20% growth year on year
๐Ÿ‘ฅ Lean Team: From 20 people in 2021 to 80 in 2025
๐Ÿ’ฐ Profitability: Profitable from the first year, with minimal external funding
๐Ÿฆ Recent Funding: Raised $15M debt in 2022 to support acquisitions and inorganic growth

๐Ÿ”„ THE STRATEGIC PIVOT:
The company is now transitioning from publishing-only to developing games in-house, while also exploring M&A for expansion.
TapNation’s ability to stay small, profitable, and tech-driven makes it a standout player in the hybrid-casual space.

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