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Founded: Late 2019 by Hervรฉ Montoute (CEO) and Igor (CTO), with support from angel investors
๐ฆ First Hit: “Ice Cream” game went viral shortly after launch
๐ Revenue Growth: โข 2019: ~$1M โข 2020: $12M โข 2021: $39M โข 2022: ~$50M โข 2023-2024: 15-20% growth year on year
๐ฅ Lean Team: From 20 people in 2021 to 80 in 2025
๐ฐ Profitability: Profitable from the first year, with minimal external funding
๐ฆ Recent Funding: Raised $15M debt in 2022 to support acquisitions and inorganic growth
๐ THE STRATEGIC PIVOT:
The company is now transitioning from publishing-only to developing games in-house, while also exploring M&A for expansion.
TapNation’s ability to stay small, profitable, and tech-driven makes it a standout player in the hybrid-casual space.









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