MiniGameLab hybrid casual studio founders reveal the realities of building games, scaling studios, and surviving the modern publishing ecosystem.
In this episode of the NextBigGames Podcast, we sit down with:
Together, they share one of the most honest conversations we’ve had about hybrid-casual development, publishing realities, and the challenges of scaling in 2026.
The MiniGameLab hybrid casual studio journey includes collaborations with:
The discussion breaks down:
Two major case studies discussed:
Strong CPI and retention initially looked promising, but scaling issues emerged after launch.
Another title with encouraging early numbers that ultimately struggled to grow long-term LTV.
The founders explain how these experiences completely changed:
One of the biggest highlights of the podcast is the story behind Bounce Defense.
The game was inspired by studying Gear Fight-style mechanics, but timing and execution played a huge role in its success.
Topics covered:
One of the most valuable insights:
Roughly 1 in 5 ideas reach strong metrics — and even fewer get published.
The MiniGameLab hybrid casual studio team discusses:
The podcast also dives into the four key metrics they prioritize during early testing before scaling games further.
This section is especially valuable for:
Rather than scaling one giant company, the founders spread focus across:
This allows:
The episode also explores:
One of the rawest sections of the conversation covers cloning in mobile gaming:
What happens when publishers share similar concepts with dozens of studios?
The founders discuss:
The MiniGameLab hybrid casual studio team also shares insights from self-publishing:
Titles include:
Combined, these games generate roughly:
This gave the team additional perspective on:
The MiniGameLab hybrid casual studio story reflects the broader reality of mobile gaming in 2026:
This episode is packed with practical insights for anyone building, publishing, or scaling hybrid-casual games today.
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